Sunday, January 22, 2012

Characters of Bradshaw

Over the last couple of weeks I've been poking at an outline for the story i want to set in faerie-haunted Bradshaw, based on my home town. Most of this has been figuring out what I want to write about.

I am mostly a discovery writer. I get an idea in my head, run with it for a while, and this works as long as I can keep momentum going. When it stalls out, however I run into trouble. Time and time again it happens that I get to a certain point, and find I don't know where to go next.

This sort of stop-and-start is great for an amateur, but I want to move on into the big leagues. I want to cook up a story and finish it. So for this project I've started outlining scenes and characters.

Getting ideas for neat characters has not been a problem for me. Fleshing them out may be problematic, but getting a core idea for a character is not. So I've been building ideas for the characters I want for this story, and here's what I've come up with:


Character notes:

Mr. Silver is a True Fae who is trapped on Earth because of his obsession with trying to create life. He is an exceptionally talented Fetchmaker, and is convinced he can make fetches that are better than the originals he kidnaps and sells to other fae. He is Gepetto trying to make his precious little Pinocchios into real boys. He's come close, but sometimes his fetches fail. To prove that he can create life (by his definition), he weaves a clause into the contracts he takes...the people he replaces will inevitably return back to the real world and have to face down the fetches that have supplanted them. To date, all of these contests have been in the changeling's favor, but Mr. Silver is convinced that soon one of his doppelgangers will win. Janet's counterpart has just escaped her master and is returning home, so Mr. Silver is eager to do everything he can to give Janet the tools she needs to destroy her other half.

Janet is a fetch created by Mr. Silver to replace an artist he abducted as part of a contract. She was created 10-12 years ago, in between Winter and Spring Semesters at Bradshaw College. She has lost her ability to create art. She's decent at reproductions, still lifes, portraits, and the like, but suffers from a lack of truly original content. The stuff she produces comes off as nice, but not especially innovative. After being told by a well-meaning teacher that “there's a fine line between being inspired by something and simply copying it,” Janet gave up her dream of being an artist and instead started to study business. After graduating, she decided she still wanted to be involved in the art world, so she started a Gallery called “Reflections” showcasing works that showcase images that reflect the human condition. One of her clients is, in fact, Mr. Silver, who pawns off failed fetches as manikin sculptures. Janet is married to Henry Atwood, an artist she met while setting up her gallery. They're talking about adopting a child because Janet seems to be infertile.

Jack Flash (true name unknown for now) was an investigative reporter who explored and debunked the paranormal. He came to Bradshaw to look into rumors and ghost stories, but one of those ghost stories (the tale about Ivy House) turned out to be real. Jack got stranded in the Hedge, captured by a goblin slaver party lead by The Cheshire Cat, and sold to The Gentleman With Thistledown Hair (may want a different name). He was turned into a candle in The Gentleman's hall because the Gentleman “liked his spark”, and was forced to endure constant pain from the flames and being unable to move, speak, or even close his eyes. He spent ten years in Faerie this way, until a maid (another person stolen from our world) came to the castle. She hummed a snatch of one of Jack's favorite songs (“Jumpin' Jack Flash” by the Rolling Stones), which allowed him to remember that he'd once been human and escape. He tried to bring the maid with him, but they were separated in the Hedge and he was forced to go on alone. Jack came back to find that only half the time he'd endured in Faerie had passed on earth, and that something was living his life in his place. He came across his fetch in bed with his wife, and killed the both of them in a rage, after which he burned down his old house and fled. He returned to Bradshaw to find and destroy all the links to the Hedge he can, so that no one would have to suffer what he went through. He's taken to hunting down fetch, destroying them, and stealing their shadows, which he hopes to return to the people they replaced. He's paranoid and prone to violence, and doesn't have a reliable income. He acts as a foil to Janet.

“Jill” is the real Janet, freshly escaped from Arcadia. She was taken in college, and for her only a few years have passed. She's much younger than her fetch because of this. She spent most of her durance forced to tend her master's garden of stained glass flowers, stealing colors from the mortal world to please his sensibilities. She will bear a few oddments of that sort with her. Her time in Faerie has left her brittle, like the glass she worked with, though not to the same extent that Jack was changed. She has no idea what to do now that she's free, and jack will be pushing her to confront and destroy her counterpart.

Henry Atwood is a local artist/writer that met Janet through her attempts to start a gallery. They worked on the gallery together, fell in love, and married. I don't know more about him yet.

I'm also working with a program called Dramatica, which is a group of story theories which I've read in the past and enjoyed. Dramatica was developed for screenwriters, but it's really good for a lot of different types of writing. I'm using it as an attempt to get a handle on my story, as well as Dan Well's 7-Point System, which I've pimped on this blog before. I expect that as I write and discover, I'll toss parts of the outline away, but it will be good exercise. We'll see the fruits of this as I post more bits from the outline up here.

Tidlybits

It's been a few months since my last post, which depresses me a little. I've never been particularly good at regular blogging, but it's a new year. I can make New Years resolutions, including renewing my resolution to post at least once a month, more when I have stuff to post.

So what have I been up to?

* Magic: As I mentioned in my last post, Magic the Gathering ate a lot of my time and attention. That's on the back burner for now.

* Gaming: I've been running a long-term Deadlands game that has ate up a lot of my creative energy. It's fun, and I love the story, but it also takes a bit of time away from my other writing projects. And by a bit, I mean almost all of it.

* Continuing Education: Also, I finished up my Creative Writing Certificate (yay!). That's a semester of school down, and no more to go. Oy.

* Work: The job I have isn't very glamorous, but it keeps me in rent and gas.

* Writing Group: So to help myself get back into the swing of writing, I've joined a writing group. So far I've been going over the early chapters of Tale of the Exile, as well as Broken Mirror, my new urban fantasy idea (the one I called "The Bradshaw Story" a few months back). That is good for this blog, because now I'm generating materials to talk about here.

* Unexpected Life Changes: I just recovered from a computer crash. My data is fine (I harvested the Hard Drive from my old computer) but it needed a computer to go in. Now that I've got a new one, I've been breaking it in and repairing the links I used to have online. Juggling this with all that other stuff has been...interesting.

So that's what I've been up to. I'm back now, and the very next post after this one will be some talk about storyforming. Fun!

Friday, September 16, 2011

Monthly Post for September--I blame Magic

There never seems to be enough hours in the day. It sucks, but that's the price I pay for actually being employed and getting an income now. Being unemployed sucked, but at least I had time to write whenever I wanted.

The problem with that thought, though, is that I didn't actually use that time to write whenever I wanted. The internet is full of time-wasters, interesting blog posts, interesting websites, and 4chan (shiver). So getting back to work hasn't really done much to me except leave me tired when I get off, which, since I was sleeping 8-14 hours a day while I was unemployed, isn't a problem.

The problem is that I've recently rediscovered a time-waster that has cancerously attacked my free time and gobbled it up live a hungry bum at a hot dog eating contest: Magic: The Gathering.

Many moons ago, before I was into RPGs and storytelling, I was captured by the Magic bug. It was kind of a thing in high school, getting a bunch of disparate people together in the mornings and at lunch to flip cards. Then I got out of magic for a few years, until an interesting set brought me back. This happened more than once over the years--I'd see an interesting set, get really excited, and buy a bunch of cards. But then I burned out, because I didn't have that many people to play with, and I'd gotten good enough that many of my friends didn't want to play me anymore.

This latest time, however, is different for a few reasons.

First, I'm more social and have more friends than I did in the past. This means I have a larger pool of players to play with, and, even better, they aren't just playing me and losing all the time...they're playing each other as well, and slowly getting better and better. We're having fun and bonding, the same sort of bonding we were getting from the weekly D&D night with less time-commitment and burnout on my part.

Second, a card shop opened up in Prescott Valley. Like I'm Game in it's heyday, this place provides a space to meet Magic Players from all around the area, at all levels of competitiveness, so now I have a community to connect with over a common interest.

This is slightly problematic, since Magic eats up a lot of time and even more money. I think I've spent about $400 on cards in the last couple of months. That's a lot when you're job is on the low end of the wage totem pole. It also is a time sink...a game can last anywhere from 15 minutes to a couple hours, depending on what decks are in use and what format we're playing. And you never want just one game.

So that's where my time has gone for the last few weeks. The king of card crack.

Saturday, August 13, 2011

Bubbling ideas -- The Bradshaw Story

In the next couple of days I'm going to start posting bits of information on my current project, "The Bradshaw Story." I don't have a title for this thing yet...right now it's all sketchy outline, a few thoughts on character and setting, and a couple of short pieces written to get a sense of who the characters are and what the place is like.

The story is an urban fantasy set in faerie-haunted Bradshaw, Arizona, a place loosely based on my hometown of Prescott with choice picks from other places in the state and, of course, the introduction of the fey. Most of what I'll be posting is very rough, just ideas in vague shape and snippets of info. I'm very much in the place of throwing things against the wall and seeing what sticks. It'll be fun. Hopefully.

Thursday, August 11, 2011

Monthly Update -- Writing in cycles

My new job has been pulling a lot of my time away from writing, so not much progress has been made. I'm doing a bit of writing, but it's with a different setting and characters. The pendulum will swing back to The Tale of The Exile, but for right now it's on hiatus as my creative energy is pulled in a different direction.

I notice that my creative energy seems to do this every year. In the spring and fall I get locked on one idea (whether it be in gaming, writing, or what have you) but as it gets into summer I feel the need to start doing other things creatively. That seems how I work as a creative person.

But it's frustrating to get pulled like that. I'll have a project steaming along, then find myself stuck or find my attention waning and jump ship to something else for a few months.  This leaves a lot of literary debris in my path, and I don't like being that way. I can't seem to quite nail anything before the cycle flips. Gar.

Still, it's not something I can change about myself, so I need to learn how best to harness things. Harness the energy when it's there, work around the blah feeling when the energy ebbs.

Having a near full-time job doesn't help with the process. If I were making money of my writing talent, then it might be a little different, but at this point I'm not and I just have to live with it. I've heard, however, that you can't become a professional anything just doing it part-time, and writing is no exception. So it's a struggle of picking up the keyboard and typing something, even if it's just an email to a friend, to get some writing done.

Saturday, July 9, 2011

On Writing: Dan Wells' Seven Point System

Dan Wells is an author I have a lot of respect for. He's one of the three (now four) authors involved in the Writing Excuses podcast, and I've enjoyed his "I Am Not A Serial Killer" series. So when I heard that he'd done a lecture on story structure and posted it online, I knew that it would be worth tracking it down and sharing it here.

So here is his five-part series on story structure, as well as his seven point system.

Here are my thoughts:

I'm not a very organized writer. Shocking, huh? I write via discovery, sitting down with a noodling idea and working out things as I go along. While this process can be fun, sometimes I find that I get overwhelmed with the enormity of the writing tasks I've set myself up for, and find my path littered with half-finished and partial first pages and half-drafts. Writing is a time commitment, after all, and my time these days is somewhat limited.

Making the best use of that time, then, is a goal for me. Trying out new methods to get my brain in gear is helpful. Using this method of outlining might help me brainstorm my stories more effectively, get me past those bits of writer's block that trip me up occasionally.

On the Seven Point System:

Starting with the end and then working back to the beginning isn't a new idea to me...I've been exposed to it before. Oddly enough, it was through another RPG, Changeling: The Lost. Apparently, stealing ideas from RPG manuals works really well.

The problem I have in implementing this is that I usually start my stories from an interesting premise. A thief has to brave the dangers of The City of Shadows for seven nights. A mad artisan kidnaps people, replaces them with duplicates, then pits the duplicates against the originals because he wants to prove his imitations are superior to the real thing. Five serial killers converge on my hometown. These are the hooks that grab me and make me want to write.

 In the past I've started stories with this premise, but then choked because I couldn't write up to the really cool bits I wanted to include without delving into what lead up to the situation. Now I think that applying this method to my structures might help me get past those kinds of bumps by giving me a roadmap to follow. I consider this sort of outlining a brainstorming exercise, not something that I'm going to be locked into. That's the best way to deal with outlines if you get your joy from discovery writing, I think. noodle around with a structure, write a bit, and if the characters start going off in odd directions then follow them without regard for the path they're traveling. The outline is a tool to get an idea in the ballpark. I suspect I'm going to be applying this to the Fourth Night of TotE, and maybe looking at the remains of the Third Night through that lens--figuring out where I want to end up, and then working back from there.

The trouble is that I think I've got a lot of story cycles working at once in the part I'm writing now, so I need to figure out which bits go with which storylines before I can look at the resolutions of each. Applying this sort of thing to a work in progress is always a bit tricky.

On Ice Monster Prologue:

 I'm wondering if I need to write up a prologue. If I were to write one, it would probably cover the botched job that got Gaven into this situation in the first place. Or perhaps I should go further back, and show the botched job that ruined Gaven's life and made him the man he is at the start of the story. One in Calisapas, one in Miir. I don't know which would work better, to be honest, and I'm not at all convinced I need one yet. maybe I can handle one of those stories as a prologue, the other as bits of flashback. Still mulling things over. How much of Miir comes through in Gaven's experiences? How much do I need to set up beforehand? A small number of people who've read my story get a bit confused, since Gaven is a native to the world but not to Miir. It's a weird little looking-glass for a work, and I wonder just how much exposition is necessary. How should I establish that Gaven is a foreigner? Show his last job in his old environment, or his first job in the new one? Lots of thoughts going on.

On Try/Fail Cycles:

This concept is one I've heard before, but it's good to have a deeper explanation presented. Gaven's whole experience in Miir, at least for the first two nights (and in the future nights as well) are parts of the Try/Fail cycle.

Wednesday, June 22, 2011

Bloggery update

Just a note to let people know I'm still alive. I started a new job (yay) waving a sign (not-so-yay), so I've not had quite as much gumption to get up and write as I had previous. Still, I have ideas and bubbly thoughts stewing, so I'm not going anywhere.

Anyhoo. I don't have a topic in mind aside from updating, though lately I've had Serial Killers and the True Fey on the brain. I might do some setting work for that as a diversion...my next poject after the Tale of The Exile is likely to be an urban fantasy heavily based on the RPG Changeling: The Lost. It seemed like a fun idea.